Until that point, however, I think that the Ghostkeel still has some play. Making the ability native to the model itself would give T’au players a strong incentive to take one or two Ghostkeels in their armies. As 9th edition goes on, we’re going to see lists evolve and change, so it’s certainly feasible that the Ghostkeel could make an appearance in some strong lists. It’s such a fantastic sculpt, and it would be great to see more variety on the tabletop. We’ve already established that the Ghostkeel doesn’t offer much in terms of offensive output. What units/combination has been working well for you in 9th? I’ve gotten a chance to play this list quite a few times since I’ve made this post. For Warlord Traits, I like “Through Unity, Devastation”, “Exemplar of Mont’ka” and “Inspiring Leader”. I find their 4+ BS needs help from the marker lights. This list has actually lost more than it has won. For Tau in 9th edition, it is all about primaries and choosing good secondaries. Moreover, it would only apply to one Ghostkeel. 9th core changes hit Genestealer Cults pretty hard as well. Below is the current breakdown of winning lists based on faction. From here we embark on our fifth expansion. Broadsides are okay, I usually take a rail rifle one with an SG, a shield drone, and a Marker Drone and place him on my deployment zone objective. ... and the playstyle they encourage is at least better aimed at attacking 9th than old-school Tau tactics. There is a lot more to both Space Marines and T’au that can improve these two units, but as a simple, broad-brush comparison I think there is at least some use in this comparison. Psychic Phase is always rough, I have also lost my Ghostkeel in T1 from just psychic attacks. Legio Astorum Warhound Titan "Canis Victrix" - WIP #1 - Basecoat and Arms Yes The Truth Hurts. But it’s the third suggestion that I think could be really cool. All my other units are just distractions: devilfish with troops, crisis suits with drones, ghostkeels whatever you like. I’ve won games against iron hands, tyranids, fists and guard so while it won’t win a tournament you can win something :). Then during the last battle round declare Mont’Ka and race over to a different table quarter to score some final EOAF or LB points. With it’s respectable defensive capabilities, the Ghostkeel can take a punch or two and keep on going, so T’au players should leverage this in order to turn off an opposing unit’s shooting and charging. Same with breachers and their guardian drones, it’s just enough obsec to make a difference in most cases. There are a handful of other comparisons to similarly-priced options in a variety of other factions, but the Ghostkeel seldom comes out looking good. To qualify, lists are taken from events with at least least 28 players and five games played. Everyone knows that T’au in 8th edition really only had one competitive list — Riptides, Commanders, and Drone spam — and while it’s too early in the edition to predict how a competitive T’au army is going to look, I want to make the best case for taking some of the lesser-seen models in the codex. These are just some opinions, strategies, and observations that I have about Tau in 9th after playing a lot against my friends. They are good for whipping around the board. abusepuppy also wrote a great article in which he discussed some of the problems with T’au in 9th edition. Minus 2 to the movement of a critical enemy unit is also really handy to have around. Most of my opponents run psykers which are usually my value targets anyway, so bonus points for killing them is great. I usually bring a squad of 4 to 6 Crisis suits. I thought you couldn't take both LB and EOAF as they are the same category of secondary. Back in 8th, a lot of players certainly viewed infantry in the Troops slot as a tax that had to be paid in order to get more Command Points. Agreed Abhor is great against Thousand Sons, Grey Knights, and other psyker rich armies. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. If you build a list around spamming grots, cultists, or shield drones, you’re upset. At the moment, it has some use, but it’s certainly not an auto-include. The way we build lists in 9th edition changed this, of course. Tournament at FLGS, make up games between weekly sessions.---The Shortest Game (Game 1)---I deploy several troops, y'vahra, and markerlight characters deep into cover and my side of the table. If your opponent is bringing a lot of vehicles then the Magna rifle upgrade makes the most of his shots. 24 Space Marine. On this week's show of the Competitive 40K Podcast we cover how Jack has mastered and evolved his Tau army list and gameplay. I drop them into the opponent’s deployment zone and push them off their back objective. Obviously, the faction needs a lot more than two stratagems to make it competitive, but we’ve got to start somewhere.